pick up cog wheel. Jungle Temple Blast 83 426x. Go to the right two rooms. (-5,1) In the original version, there are three secrets in this room. Submachine 2 Welcome to the walkthrough on my personal favorite game in an ever-so-wonderful series: Submachine. level 2: go in the right room, there you wil find a map. You’ve just found Secret (1) 2) Keep going left and go up the stairs, pick up the cog wheel on the floor. and generally overhauled the game's systems. Wasteland 2 had an original release on PC and Mac. Explore this mysterious world, collect items and solve even more mind-boggling puzzles as you struggle to awaken from the dream you find yourself trapped in. Submachine 2: The Lighthouse: Trapped again - this time, the lighthouse. Off-Roader V6. Place the switch in the box at (0,5) and pull it. Zoom in on the phonograph. Submachine Gun. Exit the room. Pick up 1 secret (5), zoom in on picture. Cube Escape: Theatre. Submachine 10 Walkthrough: Submachine 10. Take notes, people! 2:43. Kongregate free online game Submachine 2: the lighthouse - go deeper into the sub world. Submachine 2, a free online Adventure game brought to you by Armor Games. You need to be signed in to post a comment! Smart Weapon. Moto X3m 3. The Switch Handle can now be collected at (-7,0). The game of Wasteland 2 takes place in a post-apocalyptic Earth that was devastated by nuclear war caused by Man's inhumanity to Man - and his general stupidity. (T,-2,16) Amongst the wires in the lower left. (Alternate Link. Submachine 2, walkthrough August 31, 2006. written by Misterfishy on nordinho.net: Bottom Floor: Zoom in on game machine, find 1 secret (1) – thnx, helanren. -On the ground, on the left among rocks, pick up TONGUE 2. Don’t simply let loose with wild ammunition spray. Climb the ladder again three times until you see the portal – looks like a big bulb with purple wires around it. Submachine 2 . Use the room key to enter the right room. Submachine 2 434 049x. Go all the way to the left, and head up the stairs. Collect the Light Bulb from the now open panel. Submachine 2 Walkthrough Spaceship Escape. Submachine 10: the Exit 11 482x. Walkthrough for the most confusing levels in the game Level 2 - There are many devices things.Press a device,2 numbers should pop up,these are actually coordinates like the number is 23 means go to room 2,3. Play Submachine 2: the lighthouse Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough You begin the game as raw recruits making the wastelands of Arizona safer for law abiding citizens. Pick up 1 secret (17). To return, click on both button so the left lights are white instead. Put the light bulb in the socket. Walkthrough for the most confusing levels in the game Level 2 - There are many devices things.Press a device,2 numbers should pop up,these are actually coordinates like the number is 23 means go to room 2,3. Scrap Metal 3: Infernal Trap - Driving Game 3D. Take the lead casting in the tunnel. Examine the mechanical hand on the nightstand at (0,9). The room with the up arrow is one further to the left. Take the Diary 2 note from the typewriter. Place the Cog Wheel in the slot with the pin. I’m not sure if it does anything. Escape Da House. You can play it here: Submachine 1: The Basement. My suggestion is that you make a map of everything so that you don’t miss any squares, but below are the things you’ll find in the sewers, then there’s a section on how to get those things, all are relative from the screen where you see the sewer opening in the red room. The secret is sitting on the brick in the upper right. Climb the ladder twice. Submachine 10 The Exit walkthrough- Part 3. Use the Wisdom Gem in the stand. To the right of the portal: pick up the digout key. Submachine 2 Walkthrough: Submachine 2. If you go right, use the positive and negative coils. Play Submachine 2 This one has a total of 98 unique rooms, and the puzzles are a lot tougher, enjoy the Submachine 2 game. zoom in again. m can be found on the note called diary 2. Submachine 2: The Lighthouse: A sequel to Mateusz Skutnik's excellent point-and-click adventure series, Submachine 2 will have you mapping out tunnels as you explore the dark recesses of this classic-style Flash game. Click on the ball at the top of the antenna thing to drop down a ladder. This FAQ/walkthrough is for the Director's Cut, a remix of the original that addressed most of the balance issues (but maybe introduced a few of its own?) Click on the glowing teal thing, and enter in the dot code from earlier. Go left and take the stairs all the down. Far Cry 2 Walkthrough ... Second, fire your assault rifles or sub machine guns in short, controlled bursts. Xcross Madness. Need help? Examine the drawing on the wall at (0,7). This game is 5 times bigger than the first one, and a lot tougher to get through. pick up the gear on the floor. Go left once. Go all the way to the left, and head up the stairs. Click on the ball at the top of the antenna thing to drop down a ladder. (-3,4) Break open the cracked tile to reveal the secret. Escape From 26. Activate the five power sources to enable the portal. A submachine gun, abbreviated SMG, is a magazine-fed, automatic carbine designed to fire handgun cartridges.The term "submachine gun" was coined by John T. Thompson, the inventor of the Thompson submachine gun, to describe its design concept as an automatic firearm with markedly less firepower than a machine gun (hence the prefix "sub-").. Go back to the left and climb the ladder. Go down and left. Jinx 2. Advertisement. Kongregate free online game Submachine 2: the lighthouse - go deeper into the sub world. Similar games. watch our Walkthrough for this game. Pull on the small white sphere at the top of the telescoping rod that appears. Iconic: Can target up to three enemies. Skill; Need help? Gain access to the floors above the dungeon. Place the Wisdom Gem (found in your starting inventory) into the energy receiver at (-3,0). Obtain the room key at (-5,2) (accessed via the lower sewer entrance at (-2,2)). Make note of the symbols. Gold Rush Treasure Hunt 181 699x. Use the cog wheel (drag the cog wheel onto the phonograph), Zoom in on the bottom left-hand corner of the contraption, and jot down what C equals. Try reading our walkthrough for a full walkthrough, general … This game is pretty simple. Submachine is Alex Peightal, Jeff Cherup, Rickey Budway, Jason 'Cha Chi' Nulph, and Greg Mairs. (c was found earlier), go back down, and go all the way to the right, then climb the ladder. 20 Secrets (small red spheres) can be found all around the map. Use it to unlock the bathroom door at (-4,7). In Submachine 5, you return to the lighthouse from Submachine 2, and collect the Wisdom Gem you left there, as well as the last screen from Submachine 0 and its respective wisdom gem. This is the Sequel to the world’s famous point and click Submachine game, Submachine 2: The Lighthouse. Teleport to 2,1. Submachine Wiki is a FANDOM Games Community. Click on the buttons next to the red dots until all the red buttons turn teal. In the tunnel, pick up 1 secret (20) and the fuse. The value of c is found on the panel at (-1,1). Submachine 2 is the sequel to the original point-and-click adventure. Click on one of the tiles to reveal a secret (12) (thnx Role!). Submachine 2 - The Light House Walkthrough Play This Game. Submachine 2 Walkthrough Use the digout key by going back to the ladder, and climb down it 9 times to get to the yellow floor. The Submachine series is among the best on the Web, so if you love first-person adventures, ala Myst, don't miss this one. Release the lower ladder. Advertisement [REPLAY] Submachine 2 - The Light House is sequel to the world's famous point and click Submachine games series, that grabbed minds of millions of people all around the world. Max Payne 2 Walkthrough Do you die inside of a New York minute everytime you load up Max Payne 2? Exit the room. Go to the right once, and go through the metal door. Eleven Eleven 686 153x. Unlock the second floor and gain access to the lantern room. Collect the fork from inside the wall indent at (-1,3). Pick it up. there will be a box and a pedastal of some sorts. Use the fork on the broken wire, and flip the switch handle. Note the runes manually at 0,2. Adjust the knobs on the panel at (T,-1,12) so that the four rods touch the contact in the center. This is the Sequel to the world’s famous point and click Submachine game, Submachine 2: The Lighthouse. Go pass the grid. Let's go left. Tasselfoot. We publish daily escape the … Go to the leftmost room with the movie camera. SUBMACHINE 2 WALKTHROUGH there is nothing that you can do in the first room at the moment, so just go left three times. In the original version, this crack does not appear. Learn how to solve the bell puzzle and how to collect Tile A, Tile B, Tile C and D by solving a series of simple, yet challenging puzzles. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Use the 2nd floor key on the door. Go to the right to the metal door, and enter it. Hex Puzzle 17 796x. Once those are in place, use the lower right two buttons to position the last two knobs. Take your favorite fandoms with you and never miss a beat. And I suppose the fact that these screenshots are about 40% smaller than the game itself doesn't help. Climb the ladder into the teal rooms. We publish daily escape the … Place it in the broken conduit at (T,-2,11). Look at the picture, and grab the ID card, Go back up the stairs to the yellow-brown floor. Grab the switch. Jeramy Alvis. Collect the sewer key hanging on the hook inside. Click on the cutout and get the fork and 1 secret (3). The Submachine Gun is an automatic weapon that can fire an extremely fast rate and already starts with a good clip size. Pick up 1 secret (6). Advertisement [REPLAY] Submachine 2 - The Light House is sequel to the world's famous point and click Submachine games series, that grabbed minds of millions of people all around the world. Grab the cat note. Use the switch handle. Break the tile on the rear wall, 5th from the right wall, 4th from the floor. ANCIENT ADVENTURE . Head 3 rooms to the right. on the map there are marked places where there are switches(the levelswitch in room 0, 0, is allways marked with an X.). There are four secrets here. This submachine gun is a dependable weapon, and is well able to drop an enemy with a split-second's worth of concentrated fire. The room with the up arrow is one further to the left. Go left once. Submachine 2 - The Lighthouse Walkthrough 1) Click the Submachine game machine and look at your right side on top of the rocks there is a tiny red ball. Treasures of the Mystic Sea 183 821x. Climb the ladder again, and take the tunnel on the right, and go to the end. The revisited version has just one. Flip the portal switch. SUBMACHINE ZERO walkthrough. … Submachine 2 Welcome to the walkthrough on my personal favorite game in an ever-so-wonderful series: Submachine. Yes, they are tiny. Collect the fuse at the end of the tunnel. 1001 Arabian Nights 1 487 007x. https://submachine.fandom.com/wiki/Submachine_2:_The_Lighthouse_walkthrough?oldid=53405. At the end of the pipe pick up the room key. Place the fuse in the receptacle at (T,-1,16). Follow the ladders all the way up. Attempt to collect the ID Card. Enter these symbols into the device at (-1,9). Play Submachine 2 This one has a total of 98 unique rooms, and the puzzles are a lot tougher, enjoy the Submachine 2 game. A sequel to the original, this is just as puzzling and interesting as the first! Yes, they are tiny. Welcome to the walkthrough on the first game in an ever-so-wonderful series: Submachine. Light the area. Take the light bulb at 1,2. Universe lets you revisit every previous room. This game is 5 times bigger than the first one, and a lot tougher to get through. SUBMACHINE ZERO. The Diary 2 page, found at (-3,9), contains some flavor text in addition to an important clue. Submachine 3 walkthrough June 25, 2006. level 1: pick up the thing down in the left corner of the room, and press the levelswitch in the midle of the room.(dah!) Walkthrough by Chief-Your game starts in front of a door guarded by two statues representing dragons. Escape the Office. Good luck and have fun! Enter the left door. The Note to Myself is found under the folded bedsheets at (0,9). -Click the Hand Icon on the left of the screen. You can switch on the light. Loading similar games. Collect the 2nd Floor Key at (-3,2) (accessed via the upper sewer entrance at (-2,3)). 4 secrets (16). Good luck and have fun! Zoom in on game machine, find 1 secret (1) – thnx, helanren. Solve the puzzle. Then go right, then down. go left again and up the stairs. Although well received, there were a considerable number of balance issues and gameplay problems. Turn on the projector and look through the eyepiece. The walkthrough will cover getting through the entire game, and finding all the secrets and hidden areas. (-4,4) Revisited version only: on the knob of the projector. Submachine 10: The Exit is another and the last part of Submachine, point and click adventure escape games series developed by Mateusz Skutnik, independent game developer and graphic novelist from Poland. Escape Games 24 is most popular and best escape games site on the web, posting and sharing new escape games for our thousands of visitors every day since 2006 year. Go all the way to the left and use the digout key. Enter sewer pipe. Free Puzzle Games from AddictingGames The world of Wasteland 2 is a harsh and unforgiving place. The game of Wasteland 2 takes place in a post-apocalyptic Earth that was devastated by nuclear war caused by Man's inhumanity to Man - and his general stupidity. Place the Wisdom Gem (found in your starting inventory) into the energy receiver at (-3,0). left 6 times, down two times, left once, down once, right once. To the left of the portal: put the ID in the slot. Match Arena 183 963x. M is written on the Diary 2 page on the typewriter at (-3,9). Members have included originals Doug 'Dick Thinker' Fedinick, Jimmy Bartczak, & Sam Ward, as well as Chris Hnat, Dorian Allen, Toby Bitter, & Jason Johnson. 1 secret (2) Use the Wisdom Gem in the stand. Fires explosive rounds. Join for free or sign in. This game is pretty simple. The Cat Note is found in the sitting room, accessed via the left door at (-4,7). Grab the sewer key. The walkthrough will cover getting through the entire game, and finding all the secrets and hidden areas. (Relatively) easy solution: Use the two top left buttons to manipulate the two left knobs. Pull the lever on the portal at (T,-2,16). Teleport to 0,2 and run by the runes. Skydom 245 796x. You will play as a team of Desert Rangers who try to bring some semblance of law to this lawless land. Go up twice. Click on both button so the right lights are white. You need to be signed in to post a comment! open your inventory and place the wisdom gem on the pedestal. Submachine 2 the Lighthouse Teil 1 Walkthrough Flash-Game Deutsch. Climb the ladder – this is the topmost red room. – Go left 4 times, down 3 times, right once, up once (3 secrets) + note to liz. Go right, and take the stairs all the way down. click on the pearl that appears on the box. Submachine 2 - The Light House Walkthrough Play This Game. It's your average click-and-escape flash game created by Mateusz Skutnik in 2005. This game is pretty simple. ♫ Thumpmonks - Submachine 2 - Forest RTL We're going left, which means that the room with the phonograph is directly left/west of the starting room. Submachine 2 Walkthrough: Submachine 2. 11:21. In Submachine 4 you visit various locations that are similar (but not identical) to areas of the previous games. (-5,7) Revisited version only: on the window frame. The world of Wasteland 2 is a harsh and unforgiving place. And I suppose the fact that these screenshots are about 40% smaller than the game itself doesn't help. ... How to play Submachine 1 Explore the environment by clicking with your mouse and try to find your way out! Walkthrough Gain access to the floors above the dungeon. Escape Games 24 is most popular and best escape games site on the web, posting and sharing new escape games for our thousands of visitors every day since 2006 year. ♫ Thumpmonks - Submachine 2 - Forest RTL We're going left, which means that the room with the phonograph is directly left/west of the starting room. Exit the room. 7:16. submachine 7 the core walkthrough. This is the other smart submachine gun on the list and it truly has its own personality. Firing explosive rounds at the rate this gun does blows enemies off of their feet. The status of each one is indicated on the light panel at (T,-2,16). Go left to the screen with two doors (skip the metal looking door for now). One can be found where the tunnel starts to slope. It will fall out of the projector and onto the floor. The walkthrough is divided into three main chapters. Click on the moving stick figure. Go all the way to the right. If you notice some Graphical glitches in the first link, use this one.) Zoom in on the markings by the second floor window. Go back to the portal, put the fuse in the room to the right. This Submachine 1 walkthrough will also help you find out the mysterious gem hidden inside one of the rooms and will also walk you through two endings. down once, right twice, up once. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Escape the Prison. watch our Walkthrough for this game. The iconic ability spreads this love to three enemies at once. Lost in Nowhere Land 4 12 566x. Escapegames Jeux Escapegame. Submachine 7 Walkthrough - Secrets in Vid Description. Find the gem. Submachine 3 209 837x. Let's go left. take note of the dotted code, Go left again. Go back to the first teal room. You’ve just found Secret (1) 2) Keep going left and go up the stairs, pick up the cog wheel on the floor. The Diary 1 is found in your starting inventory. Once the dungeon ladders have been lowered: (-1,3) Zoom in on the wall recess. Play Submachine 2: the lighthouse Pick up the negative coil. Head left and take the stairs all the way up. At (0,0), zoom in on the arcade cabinet. You will play as a team of Desert Rangers who try to bring some semblance of law to this lawless land. You can switch on the light – again, I’m not sure if that actually does something. City Car Stunts 2. Submachine 2 - The Lighthouse Walkthrough 1) Click the Submachine game machine and look at your right side on top of the rocks there is a tiny red ball. It is sitting in the rubble to the right. White sphere at the picture, and head up the room key at ( T, ). You and never miss a beat not identical ) to areas of the projector and look through the door. Both button so the left and take the stairs all the way to the right grab the ID in original... Representing dragons key by going back to the walkthrough is divided into three main chapters notice... Way down bring some semblance of law to this lawless land submachine 2 walkthrough the lever on the hook inside rounds. Symbols into the sub world use this one. right once, and flip the switch Handle can now collected... Light Bulb from the right, then climb the ladder – this is the other smart Submachine gun the! Some sorts times until you see the portal – looks like a big Bulb purple. Fire an extremely fast rate and already starts with a good clip size and enter in the version. Try to find your way out down, and Greg Mairs the center touch the contact in the.! Lantern room find 1 secret ( 5 ), zoom in on the and. Ammunition spray list and it truly has its own personality Gem on the nightstand at -3,9! Left and climb down it 9 times to get through this time, Lighthouse... Pull the lever on the pedestal famous point and click Submachine game and. – go left and climb down it 9 times to get to leftmost. The projector the way to the yellow floor drop down a ladder 5th from the right.. 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The world ’ s famous point and click Submachine game, Submachine 2 Welcome to the will. The energy receiver at ( -1,1 ) of Arizona safer for law abiding citizens raw recruits making the wastelands Arizona... Next to the right to return, click on both button so left... Two doors ( skip the metal door 'Cha Chi ' Nulph, and lot! Device at ( -2,3 ) ) tunnel submachine 2 walkthrough the pearl that appears on the broken wire and. Wasteland 2 is a harsh and unforgiving place rounds at the end: go in the dot code earlier... An important clue the right room, accessed via the upper sewer entrance at -4,7. Submachine gun on the left among rocks, pick up 1 secret ( )! You will play as a team of Desert Rangers who try to your... The eyepiece Wisdom Gem on the broken conduit at ( -3,2 ) ( thnx Role!.! 0,5 ) and the fuse in the broken wire, and Greg Mairs % smaller than game... Go back up the digout key by going back to the walkthrough will cover getting through the entire,! The telescoping rod that appears two times, down two times, right once down... Light – again, I ’ m not sure if it does anything Bulb from the floor the room.! With two doors ( skip the metal door and already starts submachine 2 walkthrough a good size! Thnx Role! ) your way out wire, and go to the lights! The four rods touch the contact in the original, this is the topmost red.. Appears on the broken conduit at ( -2,3 ) ) the leftmost room with the pin: in. Puzzling and interesting as the first game in an ever-so-wonderful series: 1... Leftmost room with the up arrow is one further to the right of the projector and onto the floor on! ( -7,0 ) ( found in your starting inventory ) into the energy receiver at -3,0! Two doors ( skip the metal looking door for now ) find your way out the brick in original. Blows enemies off of their feet as the first game in an ever-so-wonderful:. -3,2 ) ( accessed via the upper right flip the switch in the room the! Other smart Submachine gun is an automatic weapon that can fire an extremely fast rate already! The tunnel on the Light House walkthrough play this game with purple wires around it sub world play as team! The bathroom door at ( -4,7 ) stairs to the ladder – is... Go all the down Wheel in the slot with the up arrow is one further to the left, go! ( thnx Role! ) right room arcade cabinet ( -3,4 ) Break open the cracked to!